INTRCPT
A first-person storm-chasing game
Storm chasing, from the driver's seat.
INTRCPT is a first-person storm-chasing game in development for Steam. Each chase is built on a real storm day: you read that day's morning forecast, pick a place to start, and drive out to meet the storms that form.
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- Storm chasing
- First person
- Steam
- In development
The game
Every chase starts with a real day's forecast.
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First person
You watch the sky from the road, on foot or from behind the wheel.
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Built on real storm days
Each chase starts from a real storm day in the weather archive. The storms grow from that day's real conditions: the fronts, the moisture and the wind.
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The real morning maps
You forecast from that day's actual morning maps, then choose where to start. Where you decide to go makes a big difference.
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Plenty of variety
Different storm days bring different storms. The same day can also be played from another start town, at another time of day, or chasing a different storm.
How it's made
Real weather data, run through a full simulation.
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Starts from real data
Every scenario starts from the real state of the atmosphere on that day: temperature, moisture and wind across the whole region.
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Not a replay
A full-physics weather simulation grows its own storms from there. They follow the real day's ingredients, but they can form earlier, later or somewhere else than they did in reality.
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One source for everything
The radar, the forecast maps and the sky are all meant to come from that same simulation.
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Checked against the real thing
We compare our storms with real radar, weather balloon soundings and chasers' videos.
Status
Early development.
What works so far: walking around, driving and a large open world. We're now rebuilding the storms on real storm days, with the radar, maps and sky to follow from the same simulation.
No screenshots yet. We'll share some once the game looks the way we want it to.
- Game
- First-person storm chasing
- Title
- INTRCPT
- Platform
- Steam
- Stage
- Early development
- Release
- Not announced
Tools
Pipelines for making games like this one.
To make INTRCPT we're building our own production pipelines for art, engineering, effects and testing. They follow the way large studios work, and they're automated wherever we can manage it.
Once the game is out, we plan to release those pipelines so independent developers can take a game from an idea to a full AAA-quality release.
Contact