INTRCPT

INTRCPT

A first-person storm-chasing game

Storm chasing, from the driver's seat.

INTRCPT is a first-person storm-chasing game in development for Steam. Each chase is built on a real storm day: you read that day's morning forecast, pick a place to start, and drive out to meet the storms that form.

An idealised spring sounding on a skew-T diagram Illustration drawn for this page, not game output and not a real observation. Temperature and dewpoint profiles of a capped spring day: a moist layer near the ground under a warm inversion, dry air and a steep lapse rate above, and a surface parcel that is held down by the cap and then rises freely through a large region of instability to near 200 hPa. Winds veer and strengthen with height. 1000850700500300200-30-20-10010203040hPa°CcapCAPEparcelTTd
Illustration of a spring storm-day sounding. Not from the game.
temperature dewpoint air lifted from the ground
held down by the cap free to rise once it breaks through
  • Storm chasing
  • First person
  • Steam
  • In development

The game

Every chase starts with a real day's forecast.

  • First person

    You watch the sky from the road, on foot or from behind the wheel.

  • Built on real storm days

    Each chase starts from a real storm day in the weather archive. The storms grow from that day's real conditions: the fronts, the moisture and the wind.

  • The real morning maps

    You forecast from that day's actual morning maps, then choose where to start. Where you decide to go makes a big difference.

  • Plenty of variety

    Different storm days bring different storms. The same day can also be played from another start town, at another time of day, or chasing a different storm.

How it's made

Real weather data, run through a full simulation.

  • Starts from real data

    Every scenario starts from the real state of the atmosphere on that day: temperature, moisture and wind across the whole region.

  • Not a replay

    A full-physics weather simulation grows its own storms from there. They follow the real day's ingredients, but they can form earlier, later or somewhere else than they did in reality.

  • One source for everything

    The radar, the forecast maps and the sky are all meant to come from that same simulation.

  • Checked against the real thing

    We compare our storms with real radar, weather balloon soundings and chasers' videos.

Status

Early development.

What works so far: walking around, driving and a large open world. We're now rebuilding the storms on real storm days, with the radar, maps and sky to follow from the same simulation.

No screenshots yet. We'll share some once the game looks the way we want it to.

Game
First-person storm chasing
Title
INTRCPT
Platform
Steam
Stage
Early development
Release
Not announced

Tools

Pipelines for making games like this one.

To make INTRCPT we're building our own production pipelines for art, engineering, effects and testing. They follow the way large studios work, and they're automated wherever we can manage it.

Once the game is out, we plan to release those pipelines so independent developers can take a game from an idea to a full AAA-quality release.

Contact

Get in touch.

Press, partners and storm chasers are all welcome to write.

hello@intrcpt.com